| <H1> </H1> |
| <H1> </H1> |
| <H2> </H2> |
| <H2> </H2> |
| <H3> </H3> |
| <H3> </H3> |
| <H3>
</H3> |
| <H3>
Who are Chaos Agents? Why do they need your help?
</H3> |
| <H3> </H3> |
| <H3>
Xandrians Request to Join “The Big Party” to be decided by vote: The 12-member Chaos Broker Council to decide the Xandrians’ future
</H3> |
| <H3> </H3> |
| <H3> </H3> |
| <H3> </H3> |
| <H3> </H3> |
| <H3> </H3> |
| <H3>
Popularium launches alpha for Chaos Agents from Magic creator Richard Garfield
</H3> |
| <H4>
Patch 1.9.3.9 is LIVE!
</H4> |
| <H4>
Popularium launches alpha for Chaos Agents from Magic creator Richard Garfield
</H4> |
| <H4>
Release Notes: 1.9.3.1
</H4> |
| <H4>
Richard Garfield Works His Magic
</H4> |
| <H4>
Missive from High Regent Dusana to the Chaos Broker Council
</H4> |
| <H4>
The Red Sun’s Exclusive Interview with Xandrian XN-1031
</H4> |
| <H4>
Recap of the Xandrian Agenda Campaign
</H4> |
| <H4>
World Invitational Finals: Highlights
</H4> |
| <H4>
Richard Garfield Q&A - Chaos Agents Alpha Launch!
</H4> |
| <H4>
Why should fans of Magic: the Gathering be excited about Chaos Agents?
</H4> |
| <H4>
Patch 1.9.3.10 is live
</H4> |
| <H4>
Accord Wars Trial #8 Recap
</H4> |
| <H4>
Accord Wars Trial #7 Recap
</H4> |
| <H4>
Patch 1.9.3.9 is LIVE!
</H4> |
| <H4>
Win Con Guide
</H4> |
| <H4>
Encore Gold Trial #6 Recap
</H4> |
| <H4>
Accord Wars Trial #5 Recap
</H4> |
| <H4>
Accord Wars Trial #4 Recap
</H4> |
| <H4>
Accord Wars Trial #2 Recap
</H4> |
| <H4>
Encore Gold Trial 4 Recap
</H4> |
| <H4>
Chaos Agents 1.9.3.6 is LIVE!
</H4> |
| <H4>
Wheeto and Proton’s Guide to Elements
</H4> |
| <H4>
Chaos Agents as a “Forever Multiplayer Game”: Part 1: The Announcement and Motivation
</H4> |
| <H4>
Chaos Agents as a “Forever Multiplayer Game”: Part 2: Roadmap and Technology
</H4> |
| <H4>
Chaos Dev Diaries Episode 1: The Phantom Timer Menace
</H4> |
| <H4>
Chaos Dev Diaries Episode 2: Attack of the AI Agents
</H4> |
| <H4>
Richard Garfield Works His Magic
</H4> |
| <H4>
Magic the Gathering’s Creator Wants to Create an Even Better Game
</H4> |
| <H4>
Richard Garfield’s new strategy game will generate a unique character for every single player
</H4> |
Social
Social Data
Cost and overhead previously rendered this semi-public form of communication unfeasible.
But advances in social networking technology from 2004-2010 has made broader concepts of sharing possible.